Flesh in, Flesh out
Flesh comes from missions, fights, bosses, Lures, bank interest and Dead Exchange sales. It goes into abilities, Lures, healing, bounties, upkeep and stocks.
- Exposed vs banked. Fights steal a cut of exposed Flesh. Banked Flesh can't be stolen in normal fights.
- Income and upkeep. Lures pay Flesh every Fleshflow (every 50 minutes, even offline); learned abilities cost upkeep each cycle. The Lures page shows your income, upkeep and net per cycle.
- Loot auto-sell. Turn it on (Enhance → Action) to sell mission drops your horde can't use.
The Flesh Bank
| Terms | |
|---|---|
| Deposit | 10% fee (some Cross-Grafts lower it) |
| Auto-deposit | Missions, fights, bosses and property income go straight to the bank for a 15% fee |
| Withdraw | Anytime, no fee |
| Interest | 5% a UTC day on Flesh that stays banked the whole day |
Interest pays on the smallest balance you held since the last payout, while you're offline, and catches up to 7 missed days. Bank 1,000,000 Flesh and leave it all day: the next day pays +50,000.


Loyalty Points
| Earn LP | Spend LP |
|---|---|
| Daily contracts (up to 15 a day) | Energy and Frenzy refills |
| Weekly Streaks payouts (10 to 50) | Emergency Stitch (heal without Flesh) |
| Friend invites (77 each) | Flesh caches |
| Bug bounties (10, 25 or 50) | Mutation Serum (skill points) |
| Kill-streak milestones | Display name changes |
| LP packs in the App Store or Google Play |
Daily contracts
Five jobs a day on Home, scaled to your level: run missions, win fights, hit a boss, attack Hit List targets, learn abilities, chain kill streaks, write on a Wall or land a Frenzy. Each pays 2 LP, and finishing all five adds a 5 LP bonus. New contracts arrive at midnight UTC.
The Dead Exchange
Five zombie-economy companies trade around the clock (More → Dead Exchange). Prices move every hour with breaking news, with 24-hour, 7-day and 30-day charts.
| Ticker | Company | Pitch |
|---|---|---|
| ROT | Rotgut Fungal | Spore farms under the old subway. Cheap, wild and hungry. |
| BAR | Barricade & Board Co. | Lumber, nails and second chances. |
| BSM | Bonesaw Medical | Field surgery. No questions asked. |
| AMO | Ashfall Munitions | Every round is a vote for tomorrow. |
| CURE | Cure Dynamics | Blue-chip hope. Slow, steady, still not a cure. |
- Fees: 5% to buy and 1% to sell, so quick flips lose; patience pays.
- Position cap: how much you can hold grows with your level.
- Your position shows shares, value if sold now and profit or loss after fees.
- Each day's close is posted on the Discord with the top mover and the biggest headline.


The Crimson Moon Battle Pass
An optional monthly subscription. While it's active:
| Perk | What you get |
|---|---|
| Free ER heals | Heal to full for 0 Flesh |
| Free refills | 2 Energy + 2 Frenzy refills a day, each pool its own |
| Skill points | +2 skill points every week, claimed from the pass |
| Season boss | The Crimson Butcher, with richer drops |
| Crimson style | A crimson name, avatar and shiny border |
The App Store or Google Play shows the price before you buy. Cancel anytime in your store's subscription settings; deleting the app doesn't cancel it. See the subscription terms.
Updated October 8, 2026. The game shows the current costs and rewards; live balance can change, and this guide follows it.