THE COMPANY

One name.
An independent spirit.

Bezhig LLC is Caleb Kious’s independent software company, building games and the technology that brings them to life.

Bezhig’s orange, red, and cream floral markBezhig · one

A personal beginning.

Bezhig comes from an Ottawa word meaning one. For Caleb, who is Ottawa Native American, the name connects his background with the way this work began: one developer building an engine and an MMORPG.

That work grew into a broader software company. Undead Forever is available on iOS and Android. FateMMO, Crown Infinity, and Sit & Reel are in development, alongside LiveNotate, a music workspace for notation and practice.

The thread through these projects is curiosity about how things work, and a willingness to build across the whole product: engine, client, editor, server, and the public services around it.

THE DEVELOPER

Caleb Kious

Independent software developer.
Founder of Bezhig LLC.

Caleb works across C++ systems, native applications, online services, and the tools used to build and support them. His shipped work includes Undead Forever; the public FateMMO engine offers a closer look at his systems and tooling work.

He is studying Computer Science at Ottawa University Online and continuing to develop his mathematics and applied AI knowledge. AI-assisted engineering is part of his development workflow, alongside implementation, testing, and hands-on verification.

THE WORK UNDERNEATH

From engine code
to everyday play.

Building a product means owning the connections between the client, the tools, and the services that keep it running.

Systems & tooling

The engine is part of the work.

FateMMO’s public C++23 engine brings rendering, an editor, and a content pipeline into the same development workflow.

Explore the public source ↗
Online products

Progress that outlasts a session.

Accounts, server-owned progression, and persistent services support Undead Forever’s social gameplay on iOS and Android.

See the released game ↗
Product craft

Make the systems usable.

Touch interfaces, gameplay visuals, player guides, and support are all part of delivering a complete product.

Watch the work in motion ↗

LET’S TALK

Good things start
with a conversation.

For collaboration, engineering opportunities, or a question about Bezhig’s work.