BEZHIG LLC · INDEPENDENT SOFTWARE

Independent
by nature.

Games, engines, and tools.
Built from the ground up by Caleb Kious.

Play Undead Forever Released · iOS & Android

App Store ↗Google Play ↗

From a social RPG on both app stores to a custom multiplayer world, Bezhig connects the software under the surface with the people who use it.

OUR WORK

Different ideas.
The same independent spirit.

One released game. New worlds and tools taking shape.

BEYOND GAMES · IN DEVELOPMENT

LiveNotate

A music workspace exploring piano transcription, editable notation, and score following. The aim: make playing, composing, and practicing feel connected.

In active development. No public download yet.

RECENT WORK

Inside the work.
Into the game.

Practical player guides and a closer look at how Bezhig builds.

All updates →

THE WORK UNDERNEATH

From engine code
to everyday play.

Building a product means owning the connections between the client, the tools, and the services that keep it running.

Systems & tooling

The engine is part of the work.

FateMMO’s public C++23 engine brings rendering, an editor, and a content pipeline into the same development workflow.

Explore the public source ↗
Online products

Progress that outlasts a session.

Accounts, server-owned progression, and persistent services support Undead Forever’s social gameplay on iOS and Android.

See the released game ↗
Product craft

Make the systems usable.

Touch interfaces, gameplay visuals, player guides, and support are all part of delivering a complete product.

Watch the work in motion ↗

KEEP IN TOUCH

Follow what
comes next.

Choose the projects you care about. Get occasional release news, meaningful development updates, and new stories. Usually one or two emails a month; never daily.

Confirm by email. Unsubscribe at any time. These updates are separate from the FateMMO testing waitlist.

LET’S TALK

Good things start
with a conversation.

For collaboration, engineering opportunities, or a question about Bezhig’s work.