Bezhig · independent game studioMany worlds. One engine.

Bezhig is the Ottawa word for one. Every game here runs on Fate, the C++ engine Caleb Kious builds from the ground up: a zombie RPG you can play today, a 2D MMORPG, a kingdom of your own and more on the way.

Out now · free on iPhone & Android

Undead Forever

Raise the dead. Settle the score. Build forever.

A social zombie RPG made for quick check-ins and long rivalries. Run missions through a dying city, chain kill streaks against real players, bring down world bosses with everyone online, then take a district of the Dead City for your clan and hold it when the Hunger comes for your walls.

  • Siege Nights
  • World bosses
  • Real-player fights
  • Clan wars
  • The Dead Exchange

Free to play with optional in-app purchases. Explore the game · Read the player guide · Coming in 1.5: Blood Glass in Motion, a full animation pass. In testing: Break Their Walls, strongholds that fight back.

Undead Forever Siege Night: a clan holds its district while the Hunger's horde breaks against Bone Walls

In testing · free waitlist open

FateMMO

A world worth fighting for.

A mobile-first 2D MMORPG with real-time class combat, four rival factions and seven regions, from the Whispering Woods to the Void. Progress is earned, never sold: no paid combat power, no XP boosts, no loot-box advantages.

Explore FateMMO: classes, factions and the world

DrawthreadKill XP falls into your bar as gold sparks.
ThreadbindingAn enchant holds its breath before the result lands.
Fate's GraceRise where you fell, outlined in gold.

In development · iPhone & iPad

Crown Infinity

Rise from camp to crown

A kingdom strategy game about a living town, armies on the march and the long road from Civilian to King. Raise eleven buildings on four resources, lead Warriors, Mages, Archers and Paladins round by round, and hold court every day as your realm grows.

  • Crown Infinity town art at its frontier stage: a camp of tents and fields by a river
    Camp
  • The same town established, with stone houses and a market
    Town
  • The town grown into a walled capital
    Capital
  • The crowned capital with a palace at its heart
    Crowned

In development · iPhone & Android

Sit & Reel

A play-money social casino with twenty slot machines and real spinning reels, Texas Hold'em, Plinko, Mines and a daily tournament.

Beyond games · in development

LiveNotate

You play. The page keeps up. Play along with real sheet music on any piano, or play an idea and watch it become notation you can edit by touch. 221 Chopin works and movements are built in.

LiveNotate on iPhone: a Chopin score that follows the notes you play

Under every world

One engine, built from the ground up.

Fate is Bezhig's own C++23 engine. It draws every world on this page, from the blood glass of Undead Forever to the painted forests of FateMMO, and runs the authoritative servers behind the multiplayer games. The engine core is open source under Apache 2.0.

  • Native everywhere. OpenGL and Metal renderers and a touch-first interface for iPhone, iPad, Android, Mac, Windows and Linux.
  • Servers that keep games fair. A 20 Hz authoritative server owns combat, loot and saves, so clients stay light and honest.
  • Tools in the box. An editor for scenes, tiles, UI and effects, a Skill Studio that times every move, and live C++ hot reload.
  • Beyond games. The same engine draws Nightjar, a live satellite-tracking lab, and Alight, a rocket-landing guidance lab.
  • 990,000+lines of first-party code across engine, games, server and tools
  • 8,200+automated test cases, from unit checks to offscreen render tests
  • 5native platforms from one codebase
  • 20 Hzauthoritative server with the final word on combat and saves

Counted in the engine's working tree in October 2026.

Latest from the studio

Inside the work.

Release news, development stories and the moments that just landed. All updates →

FateMMO's crystal in the Whispering Woods, Crown Infinity's crest and Undead Forever's hands behind blood glass

Studio ·

Three worlds, in motion

Gold thread in FateMMO, heralds in Crown Infinity and blood glass in Undead Forever: what October's animation work changed.

FateMMO's Status page drawn as a page of the Crossroads Codex

FateMMO ·

Goldthread: the game moves

Nineteen reward and touch animations, and every menu redrawn as a page of one open book.

Four Undead Forever stronghold holders: the Red Widow, the Marrow Hound, the Drowned Saint and the Signal Eater

Undead Forever · In testing

Break Their Walls

Strongholds that fight back: garrisons that take a stance, holders with their own rules, and spoils you choose.

Let's talk

Good things start with a conversation.

For collaboration, press, engineering opportunities or a question about any of Bezhig's games.

caleb@bezhig.com
Undead Forever trailer