Online games
Persistent multiplayer products with account systems, progression, community moderation, and live-service operations.
Independent software company building persistent online games, server-backed products, and the public systems that support long-running player communities.
The company is focused on software that needs durable infrastructure, visible support surfaces, and steady iteration.
Persistent multiplayer products with account systems, progression, community moderation, and live-service operations.
Engine, server, editor, networking, content pipeline, and deployment work for 2D online role-playing games.
Websites, support pages, privacy and terms surfaces, account resources, and community documentation for published products.
Bezhig's current flagship product is FateMMO, a 2D MMORPG project with server-authoritative gameplay, mobile-first UI, a custom C++ runtime, and public community systems. Bezhig also publishes and develops focused iOS projects, including Zombies Infinity and Crown Infinity.
Two focused mobile game projects have dedicated App Store support and privacy surfaces on Bezhig.com.
A portrait-first zombie RPG with missions, horde growth, rival fights, timed resources, and Loyalty Point purchases.
An in-development kingdom strategy game. The public page currently uses the approved city screen while other pages continue to iterate.
Bezhig keeps the real project surfaces easy to find: source code, development updates, gameplay media, player discussion, wiki references, forums, and support.