In development · iPhone & Android
Sit & Reel
A play-money social casino with twenty slot machines and real spinning reels, Texas Hold'em, Plinko, Mines and a daily tournament.
Bezhig is the Ottawa word for one. Every game here runs on Fate, the C++ engine Caleb Kious builds from the ground up: a zombie RPG you can play today, a 2D MMORPG, a kingdom of your own and more on the way.
Out now · free on iPhone & Android
Raise the dead. Settle the score. Build forever.
A social zombie RPG made for quick check-ins and long rivalries. Run missions through a dying city, chain kill streaks against real players, bring down world bosses with everyone online, then take a district of the Dead City for your clan and hold it when the Hunger comes for your walls.
Free to play with optional in-app purchases. Explore the game · Read the player guide · Coming in 1.5: Blood Glass in Motion, a full animation pass. In testing: Break Their Walls, strongholds that fight back.

In testing · free waitlist open
FateMMOA mobile-first 2D MMORPG with real-time class combat, four rival factions and seven regions, from the Whispering Woods to the Void. Progress is earned, never sold: no paid combat power, no XP boosts, no loot-box advantages.
In development · iPhone & iPad
Rise from camp to crown
A kingdom strategy game about a living town, armies on the march and the long road from Civilian to King. Raise eleven buildings on four resources, lead Warriors, Mages, Archers and Paladins round by round, and hold court every day as your realm grows.




In development · iPhone & Android
A play-money social casino with twenty slot machines and real spinning reels, Texas Hold'em, Plinko, Mines and a daily tournament.
Beyond games · in development
You play. The page keeps up. Play along with real sheet music on any piano, or play an idea and watch it become notation you can edit by touch. 221 Chopin works and movements are built in.

Under every world
Fate is Bezhig's own C++23 engine. It draws every world on this page, from the blood glass of Undead Forever to the painted forests of FateMMO, and runs the authoritative servers behind the multiplayer games. The engine core is open source under Apache 2.0.
Counted in the engine's working tree in October 2026.
Latest from the studio
Release news, development stories and the moments that just landed. All updates →
Gold thread in FateMMO, heralds in Crown Infinity and blood glass in Undead Forever: what October's animation work changed.
Nineteen reward and touch animations, and every menu redrawn as a page of one open book.
Strongholds that fight back: garrisons that take a stance, holders with their own rules, and spoils you choose.
Keep in touch
Pick the projects you care about for release news and real development updates. Usually one or two emails a month, never daily.
Confirm by email and unsubscribe at any time. These updates are separate from the FateMMO testing waitlist.
Let's talk
For collaboration, press, engineering opportunities or a question about any of Bezhig's games.
caleb@bezhig.com