Projects

Bezhig builds software products with public-facing support surfaces and backend systems designed for long-running online communities.

FateMMO

FateMMO is Bezhig's flagship product: a mobile-first 2D MMORPG built around server-authoritative gameplay, a custom C++ engine, persistent account systems, and public community resources.

  • iOS game project
  • 2D MMORPG
  • C++23 engine
  • Custom editor
  • Server-authoritative
  • Public wiki and support
FateMaker app icon artwork

Undead Forever

Undead Forever is a portrait-first iOS undead RPG built around fast missions, horde growth, rival battles, timed Flesh income, Loyalty Points, and server-backed account progress.

  • iOS game
  • Undead RPG
  • Portrait-first UI
  • Server-backed progress
  • App Store support pages
Undead Forever app artwork

Crown Infinity

Crown Infinity is an in-development iOS kingdom strategy game from Bezhig LLC. The current public preview focuses on the city screen: resources, production, upgrade objectives, and the core menu frame.

  • iOS game
  • Kingdom strategy
  • City building
  • Resource management
  • In development
Crown Infinity app icon artwork

Product surfaces

Bezhig projects are supported by public systems that make them inspectable and supportable outside the apps themselves.

Game website

The public FateMMO site includes product information, support, privacy policy, terms, community guidelines, account security resources, wiki references, and forums.

Open fatemmo.com | Wiki | Forums

Open engine repository

The C++ engine repository provides public source visibility for core engine work while proprietary game and server logic remain gated.

Open GitHub repository

Support and account resources

Players and reviewers can reach support, review policy pages, and find account deletion and security information through the public website.

Open FateMMO support

Community and development media

The project maintains public links for updates, stress-test videos, wiki references, forums, subreddit discussion, Discord community chat, and long-term project visibility.

Open media links

Technology scope

The project combines game runtime work, online backend systems, and production operations.

RuntimeCustom C++ 2D engine and mobile-first UI.
ServerAuthoritative simulation, networking, combat, and persistence.
ToolingEditor, content workflow, scene tools, and UI systems.
Public webSupport pages, legal pages, wiki, forums, and community resources.