GAMES, ENGINES & TOOLS

Made at Bezhig.

Explore the released game, step inside a world in development, or look at the technology behind it.

RELEASED · IOS & ANDROID

Undead
Forever.

Build your zombie. Find your clan.
Keep coming back for more.

Quick missions, mutation builds, relic hunts, player rivalry, and world bosses. A portrait social RPG with persistent progression.

NEXT WORLD · IN DEVELOPMENT

FateMMO

A shared world.
A foundation of its own.

A mobile-first 2D MMORPG with real-time combat, earned progression, and a custom C++23 engine, editor, and authoritative online services.

For testing and launch updates. Invitations are not yet live.

Try Fate Unbound, the separate browser adventure ↗
FateMMO development preview showing Mage combat, character equipment, and game menus
Native game development preview · FateMMO

BEYOND GAMES · IN DEVELOPMENT

LiveNotate

A music workspace exploring piano transcription, editable notation, and score following. The aim: make playing, composing, and practicing feel connected.

In active development. No public download yet.

THE WORK UNDERNEATH

From engine code
to everyday play.

Building a product means owning the connections between the client, the tools, and the services that keep it running.

Systems & tooling

The engine is part of the work.

FateMMO’s public C++23 engine brings rendering, an editor, and a content pipeline into the same development workflow.

Explore the public source ↗
Online products

Progress that outlasts a session.

Accounts, server-owned progression, and persistent services support Undead Forever’s social gameplay on iOS and Android.

See the released game ↗
Product craft

Make the systems usable.

Touch interfaces, gameplay visuals, player guides, and support are all part of delivering a complete product.

Watch the work in motion ↗

LET’S TALK

Good things start
with a conversation.

For collaboration, engineering opportunities, or a question about Bezhig’s work.