GAMES, ENGINES & TOOLS

Made at Bezhig.

Explore the released game, step inside a world in development, or look at the technology behind it.

RELEASED · IOS & ANDROID

Undead
Forever.

Build your zombie. Find your clan.
Keep coming back for more.

Missions through a dying city, real-player fights and kill streaks, world bosses, Dead Road campaigns, mutation builds, clan wars and a zombie stock market. A social RPG with a horde that never resets.

NEXT WORLD · IN DEVELOPMENT

FateMMO

A shared world.
A foundation of its own.

A mobile-first 2D MMORPG with real-time combat, earned progression, and a custom C++23 engine, editor, and authoritative online services.

For testing and launch updates. Invitations are not yet live.

Try Fate Unbound, the separate browser adventure ↗
FateMMO development preview showing Mage combat, character equipment, and game menus
Native game development preview · FateMMO

BEYOND GAMES · IN DEVELOPMENT

LiveNotate

You play. The page keeps up.

Play along with real sheet music on any piano, or play an idea and watch it become notation you can edit by touch. 221 Chopin works and movements are built in.

In development for iPhone, iPad, and Mac. No public download yet.

THE WORK UNDERNEATH

From engine code
to everyday play.

Building a product means owning the connections between the client, the tools, and the services that keep it running.

Systems & tooling

The engine is part of the work.

FateMMO’s public C++23 engine brings rendering, an editor, and a content pipeline into the same development workflow.

Explore the public source ↗
Online products

Progress that outlasts a session.

Accounts, server-owned progression, and persistent services support Undead Forever’s social gameplay on iOS and Android.

See the released game ↗
Product craft

Make the systems usable.

Touch interfaces, gameplay visuals, player guides, and support are all part of delivering a complete product.

Watch the work in motion ↗

LET’S TALK

Good things start
with a conversation.

For collaboration, engineering opportunities, or a question about Bezhig’s work.