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  3. Crown Infinity

In development · iPhone & iPad

Crown InfinityRise from camp to crown

A medieval kingdom strategy game about a living town, armies on the march and the long road from Civilian to King. Found your capital, raise your banner, hold court every day and lead your army round by round until the realm names you its ruler.

  • 20titles to King
  • 11buildings to raise
  • 4resources to balance
  • 4arms on the field
Crown Infinity key art: a jewelled gold crown above an infinity sign on a crimson shield

One town, five ages

From camp to crowned capital.

Upgrade eleven buildings while you balance Crop, Wood, Iron and Stone. Crews raise every site, porters carry goods along the roads, and the town repaints itself as the Main Building rises.

Drag the slider or pick an age. The town art grows with the Main Building in the game.

The town as a frontier camp: tents, fields and a palisade by a river The town established, with timber halls, a market and roads The walled town, with a stone curtain wall and gatehouse around the keep The town grown into a stone capital with a keep The crowned capital with a palace and banners Crowned

Heralds of the Crown

Every milestone gets its herald.

Big moments in your reign are proclaimed, not just counted. Night falls over the realm with lit windows and burning beacons, your house raises its banner, and a crowning ends with a royal proclamation you can share.

  • Night Falls. The town lives by day and by night, its windows and torches lit after dark.
  • Banner of the House. Choose your field, charge and metal, then raise the banner your marches ride under.
  • The Founding. Your capital is founded with a proclamation in your ruler's name.
  • Royal Proclamation. The Crowning is sealed with a decree naming you King of the Realm.
A crowned capital at night with beacons burning on the hills
A newly raised house banner flying over the town
A royal proclamation naming the player King of the Realm
A throne hall hung with blue lion banners at sunset

Hold Court

Rule a little every day.

Each day brings petitions to judge and writs to answer, each week a rival to settle with, and every rank you earn adds a new voice to your council.

Hold Court

Three petitions a day, and you rule on each one.

Writs

Daily quests, each with a giver and a twist.

The Feud

A rival lord for the week, settled in a Saturday siege.

The Realm Calendar

Every day of the week brings its own event.

The Council Grows

Each rank you climb seats another advisor.

Chapter Tales

Your campaign goals, told as stories of the realm.

Armies on the march

Command the field, round by round.

Send an army against a rival's capital and the battle plays out on the field. Warriors, Mages, Archers and Paladins advance, strike and fall in turn, against walls, towers and traps as well as the garrison.

  • Command or Auto. Order each troop forward, to wait or to fall back, pick its target, or leave the round on Auto.
  • Banners on the map. Marches ride under your house banner with their countdown beneath, then plant at their target.
  • Scars and spoils. A raided town keeps its smoke until you read the report; a victory counts the spoils up as the goods ride home.
A Crown Infinity battle in progress: two armies of four troop types on a green field
The Victory card after a battle, counting losses and spoils
Coming to the realm

The Open Realm.

Real rivals, Honor and trade between courts are next. The first pieces already run in the development build against practice lords, and real players arrive once the realm has its own server.

  • The War Table and the Watch. Plan your strikes and keep an eye on who is coming for you.
  • Honor and bounties. Win renown on the field and put a price on a rival's head.
  • Caravans and the Realm Exchange. Send goods between courts and trade on an open market.
A caravan setting out between courts on the realm map, choosing between the King's Road and a short road through Greywood

Chronicle in Motion

Every decision lands with a moment.

Recorded from the development build on iPhone. Clips play as you scroll to them; with Reduce Motion on, they wait for a tap.

The CrowningThe crown comes down and the crowned capital spreads from the castle.
A title wonThe crest lights, the title unrolls and the herald names what it unlocks.
Breaking groundThe cost leaves as goods for the site while the crew sets out.
Topping outThe new level tops out and its Power flies to the header.
The banner rides outA march inks its route and rides under its banner.
Battle scarsA raid's plunder rolls down the counters in crimson.
Spoils of warLosses count down, spoils count up, and Done sends them home.
The StrongboxThe padlock drops and light spills in the colour of the find.

The long road

Twenty titles to the Crowning.

Earn Prestige, gather key treasures and prove your growth to climb from Civilian through Baron, Viscount, Earl, Marquis, Duke and Prince Regent to King. Seven chapters of the Crown Road, from The First Banner to the Royal Claim, teach the economy, the guard, research, the army and the realm beyond your walls.

Come back to a ledger of what your realm did while you were away, poured into the counters as the card opens.

The Path to the Crown: twenty titles from Civilian to King with the Royal Claim's chapters along the bottom
The away ledger listing what each resource gained and which jobs finished

In active development at Bezhig

Follow the road to launch.

Crown Infinity is playable and changing fast. Every capture on this page comes from the current development build; screens, balance and systems may change before release, and there is no release date yet.

Status
In active development
Platform
Designed for iPhone and iPad
Developer
Bezhig LLC · caleb@bezhig.com
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