Eight regions
36 missions spread across eight regions. A region opens at its level, and each mission card shows its Energy cost, Flesh range, XP and loot odds before you commit.
| Region | Opens at |
|---|---|
| Slums | Level 1 |
| Parkside | Level 10 |
| Downtown | Level 22 |
| Countryside | Level 32 |
| Floodline | Level 50 |
| Dead Zone | Level 110 |
| Capital Ruins | Level 200 |
| Endless Siege | Level 400 |
Mastery and crowns
Every completion counts toward that mission's mastery. Ranks run up to 10, and every rank pays 1 Mutation Point, so a mission you repeat is a progression track, not a disposable payout.
Raise every mission in a region to mastery rank 3, 6 and 10 to claim its Bronze, Silver and Gold crowns: a permanent +5%, +10% and +15% Flesh on that region's missions.


Frenzy chains
Sometimes a run frenzies and multiplies its Flesh: x2, then x3, x4, up to x5, each step rarer and louder than the last. Landing a Frenzy is one of the daily contracts, too.
The Dead Road
The Dead Road is an optional, repeatable route through a ruined district that ties the systems together. Leave it anytime; your place is saved.
| Campaign | Opens at |
|---|---|
| The Red Web | Level 1 |
| The Ash Crown | Level 25 |
| The Drowned Signal | Level 50 |
| Black Sun Protocol | Level 100 |
| The Carrion Throne | Level 200 |
- Six objectives per campaign. Supply stops, labeled NPC ambushes, real Missions and a Stronghold breach, always with a fixed next objective.
- A named commander. Each campaign hunts an NPC commander who holds the district.
- A sealed relic. Choices along the road can upgrade the sealed reward's rarity before the final cache opens.
- Side trails. If a Stronghold trail opens on the road, finish it before the road moves on.


Strongholds
Completing missions can uncover a Stronghold: a named NPC holed up in an Uncommon, Rare, Epic or Mythic hideout. You hold one hunt at a time; open it from Fight → Strongholds.
- Scout, Break Defenses and Confront: three stages, each paying its displayed reward.
- At each stage choose an approach (Direct, Stalk or Overrun), each with its own cost and chance to break the garrison.
- Confront cracks the vault: Flesh, Mutation Points and Graft Keys, more for rarer hideouts.
Good to knowStronghold costs rise with level and rarity but never take more than a small slice of your pools, and Stronghold fights never touch your PvP record. Epic and Mythic clears are announced on the Discord.
Updated October 8, 2026. The game shows the current costs and rewards; live balance can change, and this guide follows it.