Progression guide

Missions, the Dead Road and Strongholds

Missions are the spine of your progress. Here is how regions, mastery, crowns, Frenzy chains, Dead Road campaigns and Strongholds fit together.

The Missions page with a region crown

Eight regions

36 missions spread across eight regions. A region opens at its level, and each mission card shows its Energy cost, Flesh range, XP and loot odds before you commit.

RegionOpens at
SlumsLevel 1
ParksideLevel 10
DowntownLevel 22
CountrysideLevel 32
FloodlineLevel 50
Dead ZoneLevel 110
Capital RuinsLevel 200
Endless SiegeLevel 400

Mastery and crowns

Every completion counts toward that mission's mastery. Ranks run up to 10, and every rank pays 1 Mutation Point, so a mission you repeat is a progression track, not a disposable payout.

Raise every mission in a region to mastery rank 3, 6 and 10 to claim its Bronze, Silver and Gold crowns: a permanent +5%, +10% and +15% Flesh on that region's missions.

A region crown ready to claim
A mission success with loot and mastery
A Bronze crown waiting to be claimed, and a successful run.

Frenzy chains

Sometimes a run frenzies and multiplies its Flesh: x2, then x3, x4, up to x5, each step rarer and louder than the last. Landing a Frenzy is one of the daily contracts, too.

The Dead Road

The Dead Road is an optional, repeatable route through a ruined district that ties the systems together. Leave it anytime; your place is saved.

CampaignOpens at
The Red WebLevel 1
The Ash CrownLevel 25
The Drowned SignalLevel 50
Black Sun ProtocolLevel 100
The Carrion ThroneLevel 200
A Dead Road campaign stop
A stronghold assault
The Carrion Throne campaign, and an Epic stronghold at its second stage.

Strongholds

Completing missions can uncover a Stronghold: a named NPC holed up in an Uncommon, Rare, Epic or Mythic hideout. You hold one hunt at a time; open it from Fight → Strongholds.

  1. Scout, Break Defenses and Confront: three stages, each paying its displayed reward.
  2. At each stage choose an approach (Direct, Stalk or Overrun), each with its own cost and chance to break the garrison.
  3. Confront cracks the vault: Flesh, Mutation Points and Graft Keys, more for rarer hideouts.

Good to knowStronghold costs rise with level and rarity but never take more than a small slice of your pools, and Stronghold fights never touch your PvP record. Epic and Mythic clears are announced on the Discord.

Updated October 8, 2026. The game shows the current costs and rewards; live balance can change, and this guide follows it.

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